SAURIAN DOMINION
But the wrath of Huitzilopochtli was great, and as the sacrifice passed each of the four rooms dedicated to the sun god, the sun disappeared or reappeared in the sky.
// about :
// universal:
The Saurian Dominion is a vast planet-wide empire that has crossed time and space to conquer new planets. Emerging from an alternate earth where all life evolved from reptiles, they now seek to spread forth and conquer new worlds—their first stop? Earth Prime.
// about :
// leadership:
name
Ætla, Son of Yictlotalapproach
Overpowered.archetype
Overlord.The named son of Yig, Father of Serpents and sole ruler of the Saurian Dominion, Ætla is powerful and ruthless in his quest for total domination of earth and beyond.
// about :
// organization:
The Dominion is organized by types and is a highly militaristic entity. Each member is assigned into a unit based on his species and enhanced based on that species—ex. Chameleons have enhanced camouflaging capabilities.
Each unit is large with a singular specimen of its type commanding it.
// leaders :
// Ætla, Son of Yictlotal:
// attributes:
age
unknown.weight
474 lbs.height
8'-9".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Durability
ㅤㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
Energy - cosmic
ㅤㅤ▇▇▇▇▇▇▇▇▇▇presence
ㅤ▇▇▇▇▇▇▇▇▇▇strength
▇▇▇▇▇▇▇▇▇▇absorption
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
Imposing
ㅤㅤ▇▇▇▇▇▇▇▇▇▇conviction
ㅤ▇▇▇▇▇▇▇▇▇▇leadership
ㅤㅤ▇▇▇▇▇▇▇▇▇▇ambitious conqueror
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Conqueror of Earth Prime, Heir to the Serpent ThroneRole: Supreme Leader of the Saurian DominionPrimary Traits: Charismatic | Impatient | Dangerous | CunningAetla, Son of Yig, is the supreme leader of the Saurian Dominion, a powerful empire of serpent-folk from an alternate Earth. As the heir to Yig’s bloodline, Aetla commands both magic and technology, leading his people with a combination of charisma and relentless ambition. His mission is simple: conquer Earth Prime and transform it into a world fit for the Dominion.Though Aetla’s strength and leadership are undeniable, his impatience is a critical flaw. He often rushes into action, enacting grand plans before they are fully ready, much to the frustration of his advisors. This flaw has led to setbacks, including the critical mistake that stranded the Dominion on Earth without a way to return to their homeworld. Despite these challenges, Aetla’s determination remains unwavering, and each defeat only makes him more dangerous.Personality:Aetla is a charismatic and formidable leader who inspires fear and loyalty in equal measure. He is calm and commanding, with a deep belief in his superiority and destiny to rule. While he rarely blames his followers for failures, Aetla internalizes his frustrations and directs his anger toward his enemies. His arrogance and impatience make him prone to underestimating opponents, but his ability to learn from mistakes ensures that he always returns stronger.
// leaders :
// Com. Chromeleon
// attributes:
age
unknown.weight
175 lbs.height
6'-3".approach
specializedarchetype
squadPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
invisibility
ㅤㅤ▇▇▇▇▇▇▇▇▇▇elasticity
ㅤ▇▇▇▇▇▇▇▇▇▇wall-climbing
ㅤ▇▇▇▇▇▇▇▇▇▇sniper rifle
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇stealth
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇frigid killer
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Commander of the Camo-Chameleon SnipersRole: Precision Assassin and Infiltration ExpertPrimary Traits: Calculating | Detached | Efficient | EnigmaticOverview:Chromeleon is the cold and calculating leader of the Camo-Chameleon Snipers, specializing in long-range assassination and infiltration. His adaptive camouflage allows him to blend seamlessly with any environment, making him nearly impossible to detect. With his sniper rifle in hand, Chromeleon eliminates targets with mechanical precision, leaving no room for error. His efficiency in combat makes him one of the Dominion’s most valuable assets.Chromeleon’s emotional detachment gives him an eerie, unsettling presence. His complete lack of empathy allows him to make difficult decisions without hesitation, even when it comes to eliminating allies or civilians. His enigmatic nature keeps both friends and foes at a distance, making it hard to tell where his loyalty truly lies.Personality:Chromeleon speaks only when necessary, preferring silence over idle conversation. His lack of emotion is not a natural trait but the result of a decision to suppress his memories and feelings. Though this detachment gives him an edge in combat, it isolates him from his comrades. Chromeleon rarely interacts with others outside of missions, but when he does, his words are precise and deliberate.Some of the more playful commanders, like Fleck and Dualin, are intrigued by Chromeleon’s cold demeanor, seeing him as an enigma to be unraveled. Others find him unsettling, sensing that something important was taken from him—but Chromeleon himself shows no interest in exploring his lost past.
// leaders :
// lt. col. Anaclash
// attributes:
age
unknown.weight
432 lbs.height
7'-8".approach
pridefularchetype
guerrilaPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇elasticity
ㅤ▇▇▇▇▇▇▇▇▇▇speed
▇▇▇▇▇▇▇▇▇▇
// qualities:
tracking
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇persistent predator
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Tile: Lt. Colonel Anaclash, Commando DivisionRole: Combat Specialist, Ambusher, and Tactical CommanderPrimary Traits: Independent | Prideful | Ruthless | CunningOverviewAnaclash is a self-sufficient predator, excelling at ambushes and guerrilla tactics, and fiercely committed to the Saurian Dominion’s goals—on his terms. Unlike others who rely on rigid orders or direct oversight, Anaclash thrives when given vague objectives and the freedom to execute them in his own way. Micromanagement frustrates him, and he respects Aetla precisely because his leader understands that trusting him to act autonomously yields the best results. When left to command his own units or operate solo, Anaclash becomes a devastating force—appearing suddenly, striking hard, and vanishing into the shadows.Driven by a desire to prove himself through action, Anaclash’s approach to combat is unpredictable and ruthless. He’s the kind of fighter who thrives in chaos, constantly shifting positions, striking from unexpected angles, and using the environment to overwhelm his targets. For him, battle is a hunt, and there’s no greater satisfaction than identifying the strongest enemy and bringing them down. He treats every mission as both a challenge and a game, but beneath his playful demeanor lies a cold, calculating strategist who will sacrifice anything to ensure victory.PersonalityAnaclash is fiercely prideful and loves to operate independently, seeing himself as a master of his craft who doesn’t need constant oversight. He enjoys outwitting opponents and allies alike, finding amusement in his ability to outmaneuver and outthink those around him. Though loyal to Aetla, he values their relationship because Aetla doesn’t interfere with how he runs his operations. While others might require careful instructions, Anaclash prefers loose guidance, trusting in his instincts and tactical expertise to get the job done.His pride makes him competitive, particularly when it comes to other leaders in the Dominion. He has a friendly rivalry with Komodus, another hunter who favors methodical, patient tactics—the polar opposite of Anaclash’s fast-paced ambush style. Their dynamic is built on mutual respect, but they often compete to outdo one another, with each believing their hunting method is superior. This rivalry drives them to be better, though it can sometimes create friction during collaborative missions.
// leaders :
// field commander komodus
// attributes:
age
unknown.weight
588 lbs.height
7'-6".approach
relentlessarchetype
indomitablePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
energy - toxic
ㅤㅤ▇▇▇▇▇▇▇▇▇▇endurance
ㅤ▇▇▇▇▇▇▇▇▇▇size-change
ㅤ▇▇▇▇▇▇▇▇▇▇intuition
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇patient sieger
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Field Commander of the Komodo BreakersRole: Specialist in Siege Warfare and Attrition TacticsPrimary Traits: Patient | Ruthless | Strategic | RelentlessOverview:Komodus is the commander of the Komodo Breakers, known for his methodical and deliberate approach to warfare. He specializes in siege tactics, preferring to wear down enemies through attrition, bio-warfare, and overwhelming pressure. In battle, Komodus is slow but unstoppable, excelling in situations where brute force and endurance are required to break through fortified defenses. His unit is often deployed when time is not a factor, and complete domination is the goal.Komodus’s approach contrasts sharply with that of faster or more unpredictable leaders like Anaclash, resulting in a friendly rivalry between them. While Anaclash prefers swift ambushes, Komodus enjoys the inevitability of a slow, grinding victory. His calm demeanor masks a fierce determination, making him a terrifying opponent—once he sets his sights on a target, he will not relent until it is crushed.Personality:Komodus is patient to a fault, believing that true strength lies in waiting for the right moment to strike. He prefers planning over impulse and rarely lets emotions cloud his judgment. His calm, composed nature makes him an excellent strategist, though his focus on slow, methodical operations can sometimes lead to friction with more impulsive leaders like Fleck and Dualin.Though he seems emotionless on the surface, Komodus takes a quiet pride in his work and enjoys the mental challenge of breaking down opponents over time. He rarely raises his voice, preferring to let his actions speak for him, but his dry sense of humor emerges during moments of downtime—especially when teasing Anaclash about his impatience.
// leaders :
// saboteur sgt. slagg
// attributes:
age
unknown.weight
588 lbs.height
7'-6".approach
bullyarchetype
inhibitorPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
energy - acid
ㅤㅤ▇▇▇▇▇▇▇▇▇▇strength
ㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇density control
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇intimidate
ㅤㅤ▇▇▇▇▇▇▇▇▇▇belligerent breaker
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Sabotage Commander of the Gila SaboteursRole: Heavy Combat Saboteur and Acid SpecialistPrimary Traits: Malicious | Overbearing | Heavy-Built | HungryOverview:Sgt. Slagg leads the Gila Saboteurs with a blunt and destructive approach, using his corrosive acid weapons and brute force to dismantle anything in his path. He prefers to destroy infrastructure outright rather than engage in careful sabotage, relishing the sight of things falling apart—especially when it involves the gear or armor of his enemies.Slagg’s bulky frame and thick hide make him both physically imposing and incredibly resilient. He enjoys overpowering his opponents, often using his sheer mass to crush or pin them in combat. Though not particularly subtle, he’s effective at creating widespread chaos, making him a dangerous asset on the battlefield. Slagg also has a morbid sense of humor, frequently making offhand threats to eat people, leaving his allies unsure whether he’s joking—or serious.Personality:Slagg is a bully at heart, reveling in his strength and tendency to throw his weight around. He enjoys dominating others in both combat and conversation, intimidating his allies just as much as his enemies. While effective at causing destruction, Slagg’s lack of foresight often puts him at odds with other commanders. He thrives in situations where brute force is more valuable than precision, but his heavy-handed methods sometimes make things worse.
// leaders :
// sgt. major bootte
// attributes:
age
unknown.weight
388 lbs.height
8'-4".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇concussion blaster
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇eager vanguard
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Vanguard Commander of the Croc-Shock TroopsRole: Generalist Combat Leader and Frontline FighterPrimary Traits: Loyal | Military-Minded | Direct | ToughSgt. Major Bootte is the disciplined and fiercely loyal commander of the Croc-Shock Troops, always eager to facilitate Aetla’s plans without hesitation. Bootte is a combat generalist, equally skilled at ranged and close combat, with a natural resilience that makes him incredibly hard to take down. His leadership style is direct and no-nonsense, preferring simple, effective solutions over complex strategies.Bootte’s approach to battle is straightforward and relentless—he leads with his concussive blaster to stun enemies, then charges in for brutal close combat. His thick crocodile hide provides natural damage resistance, allowing him to stay in the fight long after others would fall. Though adaptable in the field, Bootte tends to rely on brute force, sometimes missing opportunities for more creative tactics.Personality:Bootte believes in order, action, and loyalty, never questioning Aetla’s leadership and always leading from the front. He thrives in battle, pushing his troops to fight with the same determination he shows. However, his tendency to default to strength can make him predictable, and his eagerness for direct solutions sometimes causes friction with more strategic commanders.
// leaders :
// Spec-Op Fleck
// attributes:
age
unknown.weight
188 lbs.height
5'-11".approach
underpoweredArchetype
fragilePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
wall-crawling
ㅤㅤ▇▇▇▇▇▇▇▇▇▇energy - water
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇elasticity
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇banter
ㅤㅤ▇▇▇▇▇▇▇▇▇▇disarming deviant
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Reconnaissance Commander of the Leap-Frog ScoutsRole: Scout and Mobility SpecialistPrimary Traits: Playful | Unreliable | Agile | ManipulativeSpec-Op Fleck is the Dominion’s most agile scout, leading the Leap-Frog Scouts with a mix of skill and self-indulgence. His moisture manipulation ability, which extends to controlling the viscosity of water, allows him to create slippery surfaces or sticky traps, giving him both offensive and supportive options. Fleck enjoys the freedom that comes with his role, prioritizing his own amusement over strict mission objectives.In battle, Fleck excels at hit-and-run tactics, using his agility and water control to disorient and entrap enemies. Whether creating sticky surfaces to hold enemies in place or summoning fog to cover his escape, Fleck is as unpredictable as the elements he controls. His small, cute appearance makes him hard to take seriously—something he uses to his advantage, especially when dealing with humans.Personality:Fleck’s light-hearted attitude and penchant for fun often conflict with the serious tone of the Dominion’s mission. He treats reconnaissance missions like games, often playing the role of a hero simply for the novelty of it. Though loyal to Aetla, Fleck struggles to prioritize his duties, often pursuing his own interests first. His carefree demeanor can irritate more disciplined commanders, but his natural talent keeps him in their good graces—most of the time.Fleck enjoys bantering with chaotic leaders like Dualin and Coilbra and treats missions as opportunities for personal enjoyment. However, his playful nature masks a dangerous cunning, as he is always ready to shift gears when the situation demands it.
// leaders :
// Basilisk Prime
// attributes:
age
unknown.weight
289 lbs.height
7'-2".approach
archetype
predatorPhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
strength
ㅤㅤ▇▇▇▇▇▇▇▇▇▇vitality
ㅤ▇▇▇▇▇▇▇▇▇▇swimming
ㅤ▇▇▇▇▇▇▇▇▇▇concussion blaster
▇▇▇▇▇▇▇▇▇▇
// qualities:
ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤ▇▇▇▇▇▇▇▇▇▇fitness
ㅤㅤ▇▇▇▇▇▇▇▇▇▇eager vanguard
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Commander of the Basilisk InfiltratorsRole: Stealth and Control SpecialistPrimary Traits: Brooding | Precise | Distant | HonorableOverview:Basilisk Prime is a master of control and stealth, leading the Basilisk Infiltrators with cold precision. His permanent gaze ability sets him apart, capable of turning enemies to stone indefinitely, though he can reverse it at will. This ability makes others uneasy, further isolating Prime from his comrades. Despite his distance, his commands are always clear and efficient, making him one of the most reliable leaders in the Dominion.In combat, Basilisk Prime relies on his archery skills to immobilize or hinder targets, using his arrows to disrupt enemies and control the battlefield. His stealth expertise allows him to strike from unexpected angles, leaving his enemies helpless before they even realize he’s there.
There are whispers that something in his past weighs on him, though no one dares to pry too deeply. Some believe his brooding nature comes from a difficult choice that still haunts him, but Prime carries this burden alone, never allowing it to compromise his duty.Personality:Basilisk Prime is a stoic and reserved figure, maintaining emotional distance from others. He speaks only when necessary and prefers to lead through action rather than words. Though unapproachable to most, he carries an air of grace and control that commands both respect and fear. His poetic nature shows in rare moments, but he keeps it buried beneath layers of discipline. While his comrades view him as cool and collected, few understand the burdens he silently bears.
// leaders :
// Coilbra, Hypnotic Psyker
// attributes:
age
unknown.weight
278 lbs.height
7'-9".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
suggestion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇speed
ㅤ▇▇▇▇▇▇▇▇▇▇presence
ㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
persuasion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇investigation
ㅤ▇▇▇▇▇▇▇▇▇▇close combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇self-assured psyker
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Psychological Warfare Commander of the Saurian DominionRole: Hypnotist, Manipulator, and Subtle StrategistPrimary Traits: Deceptive | Charismatic | Egotistical | CalculatingOverview:Coilbra is one of the most dangerous minds within the Saurian Dominion, serving as both a master manipulator and expert hypnotist. He prefers to avoid direct conflict, believing that control over the mind is far more powerful than brute strength. Coilbra thrives on psychological warfare, breaking the will of his enemies and planting doubts that can tear apart even the closest allies. His presence is both suave and sinister, and his cunning nature makes him an enemy to be feared.However, beneath Coilbra’s intimidating exterior lies a peculiar weakness: he is fascinated with the occult—but terrible at it. Inspired by human ghost-hunting shows, Coilbra eagerly dabbles in rituals and séances, pretending to commune with spirits even though his efforts never bear fruit. While this odd habit is a constant source of amusement to his allies—particularly Ssytharion—Coilbra is blind to their sarcasm, believing that he is slowly mastering powers beyond his comprehension. This quirk makes him vulnerable to mockery and manipulation, but it only accounts for a small fraction of his otherwise ruthless and calculating personality.Personality:Coilbra is charming and ruthless, using his words and abilities to manipulate both allies and enemies alike. He believes himself to be superior to those around him, always thinking several steps ahead in his psychological games. His voice is smooth and deliberate, as if every word is carefully chosen to lure his target deeper into his trap.Though he is usually calm and in control, Coilbra’s obsession with the occult is an exploitable weakness. He convinces himself that he is slowly unraveling the mysteries of the supernatural, even though his efforts are more theatrical than effective. Despite his brilliance in mind games, Coilbra becomes childishly earnest about his occult experiments, making him an easy target for Ssytharion’s condescending humor.
// leaders :
// Chief Bombardier Dualin
// attributes:
age
unknown.weight
168 lbs.height
5'-9".approach
disruptivearchetype
fragilePhysical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
element - fire
ㅤㅤ▇▇▇▇▇▇▇▇▇▇agility
ㅤ▇▇▇▇▇▇▇▇▇▇gadgets
▇▇▇▇▇▇▇▇▇▇
// qualities:
banter
ㅤㅤ▇▇▇▇▇▇▇▇▇▇creativity
ㅤ▇▇▇▇▇▇▇▇▇▇ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇chatty salamander
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Psychological Warfare Commander of the Saurian DominionRole: Hypnotist, Manipulator, and Subtle StrategistPrimary Traits: Deceptive | Charismatic | Egotistical | CalculatingOverview:Coilbra is one of the most dangerous minds within the Saurian Dominion, serving as both a master manipulator and expert hypnotist. He prefers to avoid direct conflict, believing that control over the mind is far more powerful than brute strength. Coilbra thrives on psychological warfare, breaking the will of his enemies and planting doubts that can tear apart even the closest allies. His presence is both suave and sinister, and his cunning nature makes him an enemy to be feared.However, beneath Coilbra’s intimidating exterior lies a peculiar weakness: he is fascinated with the occult—but terrible at it. Inspired by human ghost-hunting shows, Coilbra eagerly dabbles in rituals and séances, pretending to commune with spirits even though his efforts never bear fruit. While this odd habit is a constant source of amusement to his allies—particularly Ssytharion—Coilbra is blind to their sarcasm, believing that he is slowly mastering powers beyond his comprehension. This quirk makes him vulnerable to mockery and manipulation, but it only accounts for a small fraction of his otherwise ruthless and calculating personality.Personality:Coilbra is charming and ruthless, using his words and abilities to manipulate both allies and enemies alike. He believes himself to be superior to those around him, always thinking several steps ahead in his psychological games. His voice is smooth and deliberate, as if every word is carefully chosen to lure his target deeper into his trap.Though he is usually calm and in control, Coilbra’s obsession with the occult is an exploitable weakness. He convinces himself that he is slowly unraveling the mysteries of the supernatural, even though his efforts are more theatrical than effective. Despite his brilliance in mind games, Coilbra becomes childishly earnest about his occult experiments, making him an easy target for Ssytharion’s condescending humor.
// leaders :
// Quetzor, Feathered Schemer
// attributes:
age
unknown.weight
278 lbs.height
7'-9".Physical
▇▇▇▇▇▇▇▇▇▇Mental
▇▇▇▇▇▇▇▇▇▇Damage
▇▇▇▇▇▇▇▇▇▇Durability
ㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
Flight
ㅤㅤ▇▇▇▇▇▇▇▇▇▇agility
ㅤ▇▇▇▇▇▇▇▇▇▇element - storm
ㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
persuasion
ㅤㅤ▇▇▇▇▇▇▇▇▇▇acrobatics
ㅤ▇▇▇▇▇▇▇▇▇▇ranged combat
ㅤㅤ▇▇▇▇▇▇▇▇▇▇flagrant usurper
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
Title: Airborne Tactician of the DominionRole: Ambitious Lieutenant of the Saurian DominionPrimary Traits: Cowardly | Ambitious | Deceptive | EgotisticalQuetzor is a feathered serpent and one of the most ambitious members of the Saurian Dominion. As Aetla’s second-in-command—by his own reckoning—Quetzor spends more time plotting to usurp Aetla than fulfilling his duties. His schemes are grand but often flawed, driven more by ego and fear than true cunning, leading to frequent failure. Despite this, Quetzor is convinced he is too valuable to be cast out and that his moment of victory is always within reach.Personality:Quetzor is narcissistic and vain, believing himself to be the rightful leader of the Dominion. While quick to boast and claim credit, he is also a coward, retreating at the first sign of trouble. He prefers using schemes and sabotage to get ahead, though these efforts often backfire spectacularly. His endless attempts to overthrow Aetla provide a mix of tension and comic relief within the Dominion’s ranks.
// units :
// Anaconda Ambushers
Elite, stealthy warriors skilled in guerrilla tactics. These soldiers operate in small packs, strangling and incapacitating enemies before disappearing into the shadows.
// Basilisk Spec-Ops
Skilled in sneaking into enemy territory and using their ability to petrify with a glance, these units are effective at neutralizing threats before they become threats or capturing targets. They are Aetla’s best-kept secret.
// Chamo-Chameleon Snipers
Masters of camouflage, they can become almost invisible in any surroundings. Often stationed as scouts and long-ranged assassins, these chameleons are lethal at any range.
// units :
// Cobra-Psykers
The Dominion’s mind-warpers, these soldiers use their hypnotic abilities to control weak-minded foes or disorient more substantial ones. Their abilities are useful for interrogations and creating sleeper agents.
// Croc-Shock Troops
Heavy bruisers. These massive fighters are the shock-and-awe front line, barreling through enemy defenses with brute force and carried munitions or melee weapons.
// Gila Saboteurs
Experts in sabotage, they have a potent acid they create in their craw that they can spit. They can be devastating, especially to barriers and fortifications, which they melt with ease.
// units :
// Komodo Breakers
Front-line fighters who are capable of spreading a debilitating bio-weapon through their bite which causes fever and nausea. They are the standard rank and file for the Dominion.
// Leap-Frog Scouts
Nimble and fast, these scouts move ahead of the main force and gather intel. They are agile fighters and can control water to attack if needed.
// Salamander Pyro-engineers
The engineers and fire-starters for the Dominion, these minions are experts in creating incendiary equipment and controlling flames both within and without.
// leaders :
Crossroad Conjure
Sepulcher conjures a spirit using his dark powers and orders it to perform a single task: Attack, Defend, Boost, Hinder, or Overcome.
Uplift Spirits
Sepulcher's gregarious and cordial nature bolsters allies or one of his conjured spirits making them more effective in combat for a time.
Grave Doubts
Through force of will (and some dismissive banter), Sepulcher may sometimes resist damage that would put him into a critical state.
Consign Spirits
When Sepulcher defeats a minor enemy, he draws from their departing spirit to bolster himself for a time.
hasty internment
Pouring forth the energy of the grave from himself and into others, Sepulcher can strike multiple targets at the cost of some of his own vitality.
Life of the Party
Using the Staff of Samedi, Sepulcher infuses a conjured spirit with further strength, increasing its durability, strength and size.
Crushing Tomb
Calling on the power of the grave, Sepulcher grows in size and bulk, permitting him to be more effective at multiple activities at once.
Party Knell
In dire circumstances, Sepulcher can call up a mass of spirits to aid him, although they can only perform a single task he assigns to them.
Desperate Channeling
Sepulcher calls two potent spirits that he can direct to perform separate actions.
// abilities
cont.:
Crossroad Conjure
Create a minion using Infernal. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn.
Uplift Spirits
Boost another hero or one of your minions using Presence. Either use your Max die, or use your Mid die and make that bonus persistent.
Grave Doubts
When you would take damage that would change your zone, Defend against that damage by rolling your single Banter die.
Consign Spirits
When you defeat a minion, roll that minion’s die and Boost yourself using that roll.
hasty internment
Attack multiple targets using Infernal. Then, take irreducible damage equal to the number of targets hit.
Life of the Party
Boost one of your minions using Staff of Samedi. You may also upgrade that minion to your Max die size, replacing its minion form.
Crushing Tomb
Choose three basic actions. Use Size Changing in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.
Party Knell
Use Infernal to create a number of minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.
Desperate Channeling
Create two minions using Presence, one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.
// Out of Character :
The Saurian Dominion was conceived as a group of villains in a silver-age of comics inspired setting, originally designed for a campaign in the Sentinel Comics RPG. Below are key points to help align expectations for roleplaying and collaborating with the Dominion in different settings.
General Concept• Tone and Inspiration:
• The Dominion draws heavily from Silver Age comic book villains and 80s cartoons, with a large influence from Transformers.
• They are designed to be villains in a fun, over-the-top way, reveling in evil for the thrill of it but driven primarily by conquest and control.
• Villains, Not Antiheroes:
• The Saurian Dominion are villains through and through. They enjoy being evil, not out of some moral grayness but because it’s what they do.
• They are not intended for romantic roleplay scenarios or anything outside the realm of their villainous nature. Their tone works best within superhero or fantastical settings, rather than realistic or grounded ones.
How They Operate
\• Supervillain Logic:
• Like classic comic book villains, they threaten doom and destruction, but these threats are often larger-than-life and theatrical, rather than grounded in grim violence.
• They prefer elaborate plots that endanger cities or threaten entire populations, but these schemes rarely cross into true, irredeemable actions (e.g., freezing a city or destroying infrastructure, rather than directly harming individuals).
• The Dominion’s threats may feel dangerous, but they rarely indulge in realistic collateral damage—the harm is implied rather than explicit.Worldview and Attitude
• Reptilian Superiority Complex:
• The Dominion has a deep-seated belief in the superiority of reptiles. They look down on anything that isn’t reptilian—humans, humanoid aliens, elves, etc.—as inherently lesser creatures.
• While they might collaborate with non-reptilian beings if it serves their purpose, they will always maintain an air of condescension and superiority.
• Mean-Spirited Humor:
• The Dominion’s members are mean and will say cruel things—they are, after all, villains. This behavior is consistent with their roles but should not be taken as reflective of their creator’s views or beliefs. It’s purely part of their villainous personas.
Roleplay Guidelines
• Multiversal Compatibility:
• The Dominion can be adapted for almost any multiverse or cross-setting roleplay. However, they thrive in superhero logic environments—worlds that embrace the fantastical over the realistic.
• Their internal logic and behavior are rooted in settings where grand plots and colorful villains take precedence over serious or realistic consequences (e.g., freezing a crop field instead of wiping out the population).
• Tone Over Realism:
• The Dominion works best in light-hearted or dramatic settings where the focus is on adventure, spectacle, and larger-than-life stakes, not on gritty, realistic violence.